You (Paperback)Austin Grossman (author)
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Russell, Lisa, Darren and Simon created the Realms as teenagers in the eighties - hacking together a video game at a time when no one really knew what that meant.
Years later, Lisa and Darren still work at Black Arts, where the original game has expanded into a dozen spin-off hits. Russell attempted a more conventional career path. And Simon is dead.
When Russell gives up his 'real life' and returns to the company, he soon finds himself in a race to save his job, Black Arts' legacy, and the people he's grown to care about. There's a weird glitch in the software: a bug that holds answers to an old mystery, a secret that could change Russell's past - and ruin everyone's future.
You is a story of facing dangers, realising that the most obvious path isn't always the best one to follow, and learning that playing a game can sometimes save your life.
Publisher: Hodder & Stoughton General Division
Number of pages: 400
Weight: 522 g
Dimensions: 232 x 156 x 30 mm
The idea of what drives people to make games - other than the fact that it seems like a fun thing to do - remains one that continues to feel frustratingly out of reach...Austin Grossman's new novel might be the most illuminating effort at answering that question yet. * Kotaku *
YOU confirms Grossman's status as a major talent. Grossman isn't just chronicling the rise and fall of a company, or of a character, or even an industry. Rather, he uses YOU as a tool to prise open the mystical center of what art is, what games are, what fun is, and how they all mix together. A novel that both uplifts and entertains, and reframes the world we live in and the things we do in it. Easily one of the best books I've read this year. -- Cory Doctorow * BoingBoing *
A razor-sharp comedy ... a smart meditation on the nature of gaming. Grossman, who has designed video games, brings experience but more importantly abundant affection to describing this world * Boston Globe *
Some of the most startling, acute writing on video games yet essayed * Harper's *
Every bit as fun as you hope it's going to be, and also much more...Full of wit, ingenuity, and nostalgia - a meditation on what it means to be the hero of the game. -- Charles Yu, author of How to Live Safely in a Science Fictional Universe
Combines videogames, advanced technology, and suspense into one crazy pageturner. * Kansas City Star *
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