A hugely exciting and playful mash-up of video game and history, Bell’s time-hopping adventure pitches a trio of resourceful kids into a far future contest involving famous figures from the past.
‘It was early morning and Arthur was already running late for school when the gnomes exploded.’
Gaming and time travel collide in this exhilarating middle-grade adventure, from bestselling author Jennifer Bell.
THE GAME IS ON. TRAVEL WITH WONDER.
When Arthur, Ren and Cecily investigate a mysterious explosion on their way to school, they find themselves trapped aboard The Principia - a scientific research ship sailing through hazardous waters, captained by one Isaac Newton.
Lost in the year 2473 in the Wonderscape, an epic in-reality adventure game, they must call on the help of some unlikely historical heroes, to play their way home before time runs out.
Publisher: Walker Books Ltd
ISBN: 9781406391725
Number of pages: 352
Dimensions: 198 x 129 mm
MEDIA REVIEWS
Eight-plus readers with a taste for adventure and science will immerse themselves in the Uncommoners author Jennifer Bell’s exciting new Wonderscape. - The Guardian
I thought it was a bogglingly brilliant story for readers and gamers alike. A whirlwind of fun and mystery across space and time. A triumph of friendship, courage and brains over adversity, villains, and plots. And robots! - Thomas Taylor
Wonderscape is an expertly crafted, breakneck speed adventure that at times is reminiscent of Jumanji. Highly recommended for children who like to game, and the book should encourage more reading beyond. - Booktrust
A lead title from Walker: Bell puts a clever and highly immersive spin on the middle-grade fantasy adventure. - Fiona Noble, The Bookseller
A breakneck sci-fi romp that's perfect for gamers, puzzle fiends and fact-fans. - Ross Montgomery
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