A hugely exciting and playful mash-up of video game and history, Bell’s time-hopping adventure pitches a trio of resourceful kids into a far future contest involving famous figures from the past.
‘It was early morning and Arthur was already running late for school when the gnomes exploded.’
Gaming and time travel collide in this exhilarating middle-grade adventure, from bestselling author Jennifer Bell.
THE GAME IS ON. TRAVEL WITH WONDER.
When Arthur, Ren and Cecily investigate a mysterious explosion on their way to school, they find themselves trapped aboard The Principia - a scientific research ship sailing through hazardous waters, captained by one Isaac Newton.
Lost in the year 2473 in the Wonderscape, an epic in-reality adventure game, they must call on the help of some unlikely historical heroes, to play their way home before time runs out.
Publisher: Walker Books Ltd
Number of pages: 352
Weight: 245 g
Dimensions: 198 x 129 x 21 mm
You may also be interested in...
“A Gamer's Dream Come True!”
The most fun I've had reading a middle grade in ages and loved every minute of the ride!
Wonderscape is every gamer's dream come true - and even if you're not really a gamer, if you love the thrill of... More
“An exciting read”
Wonderscape is a fast plotted jump into a video game as our heroes try to problem solve and game their way out. They meet real life historical figures along the way to help in their quest. It is a lot of fun and... More
“One of the best books I have read all year!”
I was immediately drawn in with the excellent theming and video game style – just like VR games. The premise of three children getting stuck in a game is just really exciting and the story did not disappoint. This... More
Please sign in to write a review
Would you like to proceed to the App store to download the Waterstones App?