
Unlimited Replays: Video Games and Classical Music - Oxford Music/Media Series (Hardback)
William Gibbons (author)
£79.00
Hardback
210 Pages /
Published: 10/05/2018
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Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art
and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Replay Value offers a new perspective
on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
Publisher: Oxford University Press Inc
ISBN: 9780190265250
Number of pages: 210
Weight: 502 g
Dimensions: 236 x 163 x 19 mm
MEDIA REVIEWS
Unlimited Replays occupies a significant place in game music scholarship. It is the first book devoted to ever-intriguing instances of classical music in video games, and through addressing that topic, it seeks to build a bridge from ludomusicology toward more longstanding fields of enquiry ... an accessible, thoughtful, and thought-provoking work on a topic of interest across academic disciplines, and beyond - classical-music concert programmers and
critics might find much to consider here in regard to the music's future, for instance. Indeed, the book could be recommended to almost anybody with an interest in its topic. * Jonathan Godsall, Journal of Sound and Music in Games *
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