The Business and Culture of Digital Games: Gamework and Gameplay (Paperback)Aphra Kerr (author)
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Written as an introductory text for media and game students this book aims present an overview of industry and scholary work on who makes games, where they get made, what kind of media and cultural form they are and who plays them and where.
The Business and Culture of Digital Games looks at:
- games as a new media form;
- the design, development and marketing of games;
- the use of games in public and private spaces.
Combining a theoretical and empirical analysis of the production, content and consumption of computer games, this book will be of interest to many students of media, culture and communication.
Publisher: SAGE Publications Inc
Number of pages: 192
Weight: 305 g
Dimensions: 234 x 156 x 10 mm
"I was intrigued by the behind-the-scenes information, as the book is riddled with interesting facts only those in the digital game industry know. Kerr offers a large amount of information . . . this is a timely book that contributes much to the understanding of video games and the culture associated with them." -- Eric K. Cooper * Contemporary Psychology: APA Review of Books *
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