Textures, Shaders, and Materials for Artists: Create Stunning CG Materials with Photoshop, Poser, and Other Shader Tools (Paperback)Luke Ahearn (author)
Paperback 400 Pages / Published: 18/11/2011
- Out of stock
Move beyond texture-less digital and vector art and apply the latest advances in software techniques to incorporate texture into your digital content. Delete your links to expensive texture libraries and expand your digital art skillset immeasurably by learning to create a unique and expansive collection of textures, shaders and materials that can be used customized and used for future projects. Luke Ahearn teaches artists how to create their own unique textures, shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). Already own Luke's Ahearn's '3D Game Textures'? "Textures, Shaders and Materials" offers a straight-forward, no-nonsense winning teaching style approach and provides an intermediate level treatment of textures (with all new texture graphics) with comprehensive tutorials and exercises. This title includes an in-depth companion website which will include all texture, shader and materials used in the book as well as links, art files, plus valuable add-ons. Textures and shaders are the building blocks that form materials in everything from simulations and video games to architectural visualization projects and advertising. Readers will have a professional tool arsenal to create professional-looking cg artwork from scratch. This title is written for intermediate CG game artists but also artists who are actively creating online worlds, simulations, web based applications, architectural/vis projects, advertising. This title helps to advance your CG art with textures (surface images), shaders (visual effects that you can add to textures) and materials (collections of shaders that fit well together). It helps to learn how shaders and textures interact for an entire scene or for one object. Give your digital art depth and breadth; anyone can create a stone surface in Photoshop, learn to make that stone shine like it is wet, look as if it has actual depth and surface.
Publisher: Elsevier Science & Technology
Number of pages: 400
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