Your Waterstones card is changing, introducing...
TELL ME MORE
Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy - Studies in Computational Intelligence 536 (Hardback)
  • Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy - Studies in Computational Intelligence 536 (Hardback)
zoom

Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy - Studies in Computational Intelligence 536 (Hardback)

(editor), (editor), (editor)
£99.99
Hardback 360 Pages / Published: 12/02/2014
  • We can order this

Usually despatched within 3 weeks

  • This item has been added to your basket

This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research interdisciplinary initiative that are already profoundly impacting society.

Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
ISBN: 9783642454318
Number of pages: 360
Weight: 6919 g
Dimensions: 235 x 155 x 22 mm


MEDIA REVIEWS

From the book reviews:

"This book is a sophisticated study of how games, based on a trilogy of multi-disciplinary technologies, are used to benefit the `well-being' of an extremely diverse population, including at-risk elderly, the disabled, autistic and other problematic children, surgical procedures education, and urban design and architecture projects. ... the concepts described can benefit anyone interested in how serious games may be used for learning and change, regardless of application." (Bernice Glenn, Computing Reviews, August, 2014)

"The content of this book lies at the intersection of three specialties: medicine, virtual world technology, and research. ... This book would be of interest to the general reader who wants to see how these emerging virtual world technologies are being employed in therapeutic applications. It would also be of interest to experts in these technologies who wish to move beyond entertainment, therapists who wish to explore uses of these new technologies ... ." (J. M. Artz, Computing Reviews, May, 2014)

You may also be interested in...

Machine Learning
Added to basket
£39.99
Paperback
The Singularity is Near
Added to basket
Understanding Beliefs
Added to basket
Programming Game AI By Example
Added to basket
The Elements of Statistical Learning
Added to basket
Programming Computer Vision with Python
Added to basket
The Quest for Artificial Intelligence
Added to basket
Understanding Machine Learning
Added to basket
Superintelligence
Added to basket
£18.99
Hardback
Bayesian Reasoning and Machine Learning
Added to basket
Emotion: A Very Short Introduction
Added to basket
Machine Learning for Hackers
Added to basket

Reviews

Please sign in to write a review

Your review has been submitted successfully.