It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education.
Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
Publisher: Springer Verlag, Singapore
Number of pages: 145
Weight: 3613 g
Dimensions: 235 x 155 x 11 mm
Edition: 1st ed. 2017