• Sign In / Register
  • Help
  • Basket0
Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games (Hardback)
  • Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games (Hardback)
zoom

Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games (Hardback)

(author)
£16.99
Hardback 304 Pages / Published: 19/10/2017
  • In stock online

Usually despatched within 24 hours

  • This item has been added to your basket
Your local Waterstones may have stock of this item. Please check by using Click & Collect
From the award-winning videogame writer behind Spec Ops: The Line comes an exclusive behind-the-scenes look at how today's blockbuster video games are made.

When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer-he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry-Bioshock, Civilization, Borderlands, and Mafia among others.

Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world's top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry's addiction to violence and explains how the role of the narrative designer-the poor soul responsible for harmonizing gameplay with storylines-is crucial for expanding the scope of video games into more immersive and emotional experiences.

Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women-gamers and nongamers alike-that imagines how video games might inspire the best in all of us.

Publisher: Atria Books
ISBN: 9781501129957
Number of pages: 304
Weight: 463 g
Dimensions: 229 x 152 x 28 mm


MEDIA REVIEWS
"A compelling look into a world that doesn't like to spill its secrets to outsiders . . . . [Significant Zero] has a bright Hero's Journey arc (complete with setbacks, small deaths) and the winning of boons through cleverness and combat." (Jason Sheehan, NPR)
"Fascinating and compelling, Walt Williams' memoir is an incredibly human account of what it takes to survive in today's video game industry. Significant Zero is more than a tale of Williams' hard-won wisdom but an inspired vision of a better future for games." (Jane McGonigal, author of New York Times bestsellers Reality is Broken and SuperBetter)
"Prediction: What William Goldman's Adventures in the Screen Trade was for aspiring filmmakers, Walt Williams's Significant Zero will be for aspiring video game developers. Williams is-somehow simultaneously-funny, rude, exasperating, and inspiring, and he describes the insider reality of game development better than anyone has yet. A tremendously entertaining book." (Tom Bissell, author of Extra Lives and Apostle)
"There is no one way to break into the AAA game industry. But, as Walt's hilarious and humble account shows, fumbling through it like a badly planned heist seems to work and makes for one hell of a read." (Janina Gavankar, musician, actress, "True Blood," Far Cry 4, and lead of Star Wars Battlefront 2)
"Walt Williams finally brings to video games what Robert Evans' "The Kid Stays in the Picture" brought to film: A seminal book of vicious truths. Funny and unforgettable, Significant Zero unravels a highly secretive creative industry in ways PR professionals only have nightmares about." (Mitch Dyer, writer, Star Wars Battlefront II)
"Significant Zero demystifies the game publisher-developer relationship and puts a human face on the struggles of people working their way up from the bottom." (Dan Stapleton, executive editor, IGN)
"An entertaining and provocative look inside big-time video game development." (Kirkus)
"A dark, humorous look into video game publishing, essential for anyone interested in the gaming industry and an entertaining read." (Library Journal)
"Williams reveals the video-gaming industry in all its lucrative shine and questionable morality . . . . [and] provides a refreshing and realistic portrayal of succeeding at attaining a dream via an unforeseen career trajectory." (Booklist)

You may also be interested in...

On Leopard Rock: A Life of Adventures
Added to basket
The Language of Kindness
Added to basket
£14.99   £12.99
Hardback
The Secret Barrister
Added to basket
£16.99   £13.99
Hardback
Patrick Melrose Volume 1
Added to basket
£9.99   £7.99
Paperback
The 21 Escapes of Lt Alastair Cram
Added to basket
£18.99   £15.99
Hardback
Stories for Boys Who Dare to be Different
Added to basket
Kitchen Confidential
Added to basket
£10.99   £9.99
Paperback
Life in the Garden
Added to basket
£9.99   £7.99
Paperback
Only Fools and Stories
Added to basket
£7.99   £5.99
Paperback
First Man In
Added to basket
£20.00   £10.00
Hardback
Good Night Stories for Rebel Girls
Added to basket
Everything I Know About Love
Added to basket
£12.99   £10.99
Hardback
Admissions
Added to basket
£8.99   £6.99
Paperback
Adventures of a Young Naturalist
Added to basket
SAS Ghost Patrol
Added to basket
£7.99   £5.99
Paperback
How to be Champion
Added to basket
£7.99   £5.99
Paperback

Reviews

Please sign in to write a review

Your review has been submitted successfully.