Racing the Beam: The Atari Video Computer System - Platform Studies (Hardback)
  • Racing the Beam: The Atari Video Computer System - Platform Studies (Hardback)

Racing the Beam: The Atari Video Computer System - Platform Studies (Hardback)

(author), (author)
Hardback 192 Pages / Published: 09/01/2009
  • Not available

This product is currently unavailable

This product is currently unavailable.

  • This item has been added to your basket

A study of the relationship between platform and creative expression in the Atari VCS.

The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives.

Studies of digital media have rarely investigated platforms-the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games.

Publisher: MIT Press Ltd
ISBN: 9780262012577
Number of pages: 192
Weight: 431 g
Dimensions: 229 x 152 x 19 mm


Montfort and Bogost's analysis is both technically detailed and historically contextualized, both informative and methodologically instructive. They write with a rigor and grace that future contributors to the series may be at pains to match.

-Seth Perlow, Convergence

Read it, it will do you good.

-Jose P. Zagal, Game Studies

Racing the Beam doesn't spare the technical details, but is always accessible and compelling. Downright thrilling at times, in fact, a sort of The Right Stuff of video game development.

-Darren Zenko, (Toronto Star)

You may also be interested in...

The Art of Destiny
Added to basket
Halo: The Great Journey
Added to basket
Drawing Basics And Video Game Art
Added to basket
Super Mario
Added to basket
The Well-Played Game
Added to basket
Dragon Age: The World Of Thedas Volume 2
Added to basket
Added to basket
Video Game Storytelling
Added to basket
The Art of Alien Isolation
Added to basket
Shigeru Miyamoto
Added to basket
The World Of The Witcher
Added to basket

Please sign in to write a review

Your review has been submitted successfully.