Personal Fabrication - Foundations and Trends in Human-Computer Interaction (Paperback)
  • Personal Fabrication - Foundations and Trends in Human-Computer Interaction (Paperback)
zoom

Personal Fabrication - Foundations and Trends in Human-Computer Interaction (Paperback)

(author), (author)
£83.50
Paperback 140 Pages / Published: 31/05/2017
  • We can order this

Usually dispatched within 3 weeks

  • This item has been added to your basket
While fabrication technologies have been in use in industry for several decades, expiring patents have recently allowed the technology to spill over to technology-enthusiastic "makers". The big question now is whether the technology will further progress towards consumers, which would allow the technology to scale from hundreds of thousands of users to hundreds of millions of users. Such a transition would enable consumers to use computing not just to process data, but physical matter. This holds the promise of democratizing a whole range of fields preoccupied with physical objects, from product design to interior design, to carpentry, and some areas of mechanical and structural engineering. Personal Fabrication analyzes similar trends in the history of computing that made the transition from industry to consumers, such as desktop publishing and home video editing, and comes to the conclusion that such a transition is likely. The analysis also reveals, however, that any transition to consumers first requires a hardware and software system that embodies the skills and expert knowledge that consumers lack. These are: (1) hardware and materials that allow fabricating the intended objects, (2) software that embodies domain knowledge, (3) software that embodies the know-how required to operate the machinery, and (4) software that provides immediate feedback and supports interactive exploration. At the same time, sustained success will only be possible if we also consider future implications, in particular (5) sustainability and (6) intellectual property. Personal Fabrication argues that researchers in HCI and computer graphics are well equipped to tackle these six challenges. It surveys the already existing work and derives an actionable research agenda. While the main focus is on human-computer interaction and computer graphics, it also includes selected works from adjacent fields such as mechanical engineering, material science, and robotics.

Publisher: now publishers Inc
ISBN: 9781680832587
Number of pages: 140
Weight: 213 g
Dimensions: 234 x 156 x 8 mm

You may also be interested in...

Don't Make Me Think, Revisited
Added to basket
Supporting Real Time Decision-Making
Added to basket
Interaction Design
Added to basket
£53.99
Paperback
Unmasking the Social Engineer
Added to basket
About Face
Added to basket
£37.99
Paperback
Measuring the User Experience
Added to basket
Connected Code
Added to basket
£24.00
Hardback
Designing Connected Products
Added to basket
E-Librarian Service
Added to basket
Evil by Design
Added to basket
£30.99
Paperback
UX Strategy
Added to basket
£31.99
Paperback
Throughout
Added to basket
£15.99
Hardback
Oxford Handbook of Internet Psychology
Added to basket
Mobile User Experience
Added to basket
My Avatar, My Self
Added to basket
£33.95
Paperback

Please sign in to write a review

Your review has been submitted successfully.