OpenGL Programming for the X Window System (Paperback)Mark J. Kilgard (author)
Paperback 576 Pages / Published: 22/10/1996
- Not available
OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X Window System. Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT. This book also: *explains the GLX model for integrating OpenGL and Xlib *shows how to use OpenGL with Motif and other widget sets *discusses the latest OpenGL standards: OpenGL 1.1, GLX 1.2, and GLU 1.2 *covers advanced topics such as alternative input devices and overlays *includes valuable information for ensuring OpenGL portability and interoperability *provides pointers for performance tuning Each chapter contains source code demonstrating the techniques described. Source code for all the examples provided, and for the GLUT library itself, are available for downloading via the Internet. Intended for C programmers familiar with the Xlib and/or Motif programming interfaces. No previous OpenGL knowledge is required. 0201483599B04062001
Publisher: Pearson Education (US)
Number of pages: 576
Weight: 957 g
Dimensions: 187 x 230 x 21 mm
You may also be interested in...
Please sign in to write a review
Thank you for your reservation
Your order is now being processed and we have sent a confirmation email to you at
When will my order be ready to collect?
Call us on or send us an email at
Unfortunately there has been a problem with your order
Please try again or alternatively you can contact your chosen shop on or send us an email at