• Sign In / Register
  • Help
  • Basket0
Mathematical Basics of Motion and Deformation in Computer Graphics - Synthesis Lectures on Visual Computing (Paperback)
  • Mathematical Basics of Motion and Deformation in Computer Graphics - Synthesis Lectures on Visual Computing (Paperback)
zoom

Mathematical Basics of Motion and Deformation in Computer Graphics - Synthesis Lectures on Visual Computing (Paperback)

(author), (author), (series editor)
£36.50
Paperback 95 Pages / Published: 30/03/2017
  • We can order this

Usually despatched within 3 weeks

  • This item has been added to your basket
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.

This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

Publisher: Morgan & Claypool Publishers
ISBN: 9781627056977
Number of pages: 95
Weight: 181 g
Dimensions: 235 x 190 x 5 mm
Edition: 2nd Revised edition

You may also be interested in...

Reviews

Please sign in to write a review

Your review has been submitted successfully.