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Masters Of Doom: How two guys created an empire and transformed pop culture (Paperback)
  • Masters Of Doom: How two guys created an empire and transformed pop culture (Paperback)
  • Masters Of Doom: How two guys created an empire and transformed pop culture (Paperback)
  • Masters Of Doom: How two guys created an empire and transformed pop culture (Paperback)
  • Masters Of Doom: How two guys created an empire and transformed pop culture (Paperback)
  • Masters Of Doom: How two guys created an empire and transformed pop culture (Paperback)
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Masters Of Doom: How two guys created an empire and transformed pop culture (Paperback) Masters Of Doom: How two guys created an empire and transformed pop culture (Paperback) Masters Of Doom: How two guys created an empire and transformed pop culture (Paperback) Masters Of Doom: How two guys created an empire and transformed pop culture (Paperback)

Masters Of Doom: How two guys created an empire and transformed pop culture (Paperback)

(author)
£9.99
Paperback 352 Pages / Published: 27/05/2004
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Masters of Doom is the true inside story of the Lennon and McCartney of the video game industry: John Carmack and John Romero. Together they created an empire, ruled a multibillion-dollar industry, and provoked a national controversy. They lived a unique American dream, escaping their broken homes to co-create the most innovative and notoriously successful video games in history - Doom and Quake - until the games they made tore them apart.

David Kushner has been covering the video game industry for ten years and knows all the angles. Even those with no interest in video games will be fascinated by this vastly entertaining tale of friendship, betrayal and the genesis of a multibillion-dollar popular art form.

Publisher: Little, Brown Book Group
ISBN: 9780749924898
Number of pages: 352
Weight: 320 g
Dimensions: 196 x 132 x 27 mm


MEDIA REVIEWS
Masters of Doom is an impressive and adroit social history. * New York Times Book Review *
Hot book! The Behind the Music - like story of video gaming's Nineties bad boys...a tale of guts, geeks and their 140mpd-clocking Ferraris - as well as the backlash against gaming after Columbine. * Rolling Stone *

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