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Learning iPhone Game Development with Cocos2D 3.0 (Paperback)
  • Learning iPhone Game Development with Cocos2D 3.0 (Paperback)

Learning iPhone Game Development with Cocos2D 3.0 (Paperback)

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Paperback 434 Pages / Published: 25/06/2014
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This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).

Publisher: Packt Publishing Limited
ISBN: 9781782160144
Number of pages: 434
Weight: 739 g
Dimensions: 235 x 191 x 22 mm

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“detailed example”

The text is very much a detailed building of an example game within the cocos2d framework. It walks through chapter by chapter, systematically adding features to the game. All within the Xcode and Objective C context... More

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