Learning Game AI Programming with Lua (Paperback)David Young (author)
Paperback 352 Pages / Published: 28/11/2014
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If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Publisher: Packt Publishing Limited
Number of pages: 352
Weight: 603 g
Dimensions: 235 x 191 x 19 mm
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