Visit our Christmas Gift Finder
Learn Game Programming with Ruby (Paperback)
  • Learn Game Programming with Ruby (Paperback)

Learn Game Programming with Ruby (Paperback)

Paperback 185 Pages / Published: 25/09/2015
  • We can order this

Usually dispatched within 1 week

  • This item has been added to your basket
Level up your programming skills while making fast-paced, arcade-style video games. Make enemy spaceships explode in balls of fire, and escape from a pit while dodging falling boulders. You'll use the fun and approachable Ruby programming language and the Gosu 2D game library, which makes making games a breeze. Gain the skills and techniques you need to bring your own video game ideas to life with moving images and thumping sounds. If you have a little experience programming in Ruby or another language, then you're ready to start making your own video games. In this book you'll learn concepts such as animation, keyboard and mouse movement, sounds and music, and physics as you build four exciting games. Your first game will test your reflexes as you try to click on a ruby that pops in and out of your screen. Learn how to draw images and text, and how to make objects move around the screen. You'll make a space-shooter where you defend your home base from a seemingly endless stream of enemies, as you discover how to use keyboard input, add music and sounds, an opening title screen, and scrolling end-credits.Next up: make a sliding number puzzle game where you'll learn to incorporate more complicated logic and user interaction into your game. Learn all about game physics as you build a game where a bold adventurer must climb out of a pit while dodging bouncing, spinning rocks. Finally, package up your games as Windows and Mac apps so you can share them with your friends. When you're done with this book, you'll have improved your programming skills, and you'll have all the tools you need to make your own arcade-style games. What You Need: You'll need a computer running Windows 7 or later, or Mac OS X 10.7 or later. All the other software you need is free, and the first chapter will get you up and running.

Publisher: Pragmatic Bookshelf
ISBN: 9781680500738
Number of pages: 185
Weight: 372 g
Dimensions: 232 x 190 x 12 mm

You may also be interested in...

Artificial Intelligence for Games
Added to basket
Game Mechanics
Added to basket
Unity 3 Game Development Hotshot
Added to basket
Physics for Game Developers
Added to basket
SDL Trados Studio - A Practical Guide
Added to basket
Video Game Design
Added to basket
The Aesthetic of Play
Added to basket
Creating Games with Unity and Maya
Added to basket
Theory of Fun for Game Design
Added to basket
Android Game Programming For Dummies
Added to basket

Please sign in to write a review

Your review has been submitted successfully.