Learn cocos2d Game Development with iOS 5 (Paperback)
  • Learn cocos2d Game Development with iOS 5 (Paperback)
zoom

Learn cocos2d Game Development with iOS 5 (Paperback)

(author), (author)
£31.49
Paperback 532 Pages
Published: 02/11/2011
  • In stock
  • Free UK delivery

Usually dispatched within 1-2 working days

  • This item has been added to your basket

Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.

It teaches you:

  • The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
  • How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries.
  • How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps.
  • The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua.

Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others.

This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.

Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
ISBN: 9781430238133
Number of pages: 532
Dimensions: 235 x 191 mm
Edition: 1st ed.

You may also be interested in...

Game Feel
Added to basket
Paperback
£46.99
Designing Games
Added to basket
Paperback
£43.99
Beginning iOS 3D Unreal Games Development
Added to basket
I Am Error
Added to basket
Hardback
£43.00
Theory of Fun for Game Design
Added to basket
Physics for Game Developers 2e
Added to basket
Beginning Java SE 6 Game Programming
Added to basket
Beginning C++ Through Game Programming
Added to basket
Jacked
Added to basket
Paperback
£12.99
The Game Production Handbook
Added to basket

Please sign in to write a review

Your review has been submitted successfully.