Teach Your Students How to Create a Graphics Application
Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.
Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
Publisher: Taylor & Francis Ltd
Number of pages: 422
Weight: 839 g
Dimensions: 229 x 152 x 30 mm
"The book is presented in a very accessible fashion. The authors give many examples illustrating the notations and problems considered, making the learning easier. Every chapter ends with exercises, both theoretical and programming. The book is suitable for upper-level computer science/math/physics undergraduate students with at least basic programming skills and at least elementary understanding of linear algebra and calculus."
-Krzystof Gdawiec, in Zentralblatt MATH 1308, 2015
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