How to Design the World's Best Roller Coaster: In 10 Simple Steps - How to Design the World's Best (Hardback)
  • How to Design the World's Best Roller Coaster: In 10 Simple Steps - How to Design the World's Best (Hardback)
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How to Design the World's Best Roller Coaster: In 10 Simple Steps - How to Design the World's Best (Hardback)

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£12.99
Hardback 32 Pages / Published: 27/10/2016
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Transform a fantasy design into a design for a real-world product in just ten simple steps!

Imagine someone gave you a sackful of money and told you to build a roller coaster. You'd definitely want it to be the best roller coaster in the world. But how do you go about designing THAT?

Armed with your own imagination and some smart research, find out how you can transform a fantasy design into an actual dream product. You'll apply real-world design considerations to your ideas, refining your design to make it workable and achievable as it takes shape.

A dynamic and engaging resource for STEM teaching. 'Work it out' panels involve readers in solving problems and finding solutions to challenges faced by designers. Detailed artwork shows how aspects of a design can be reshaped and refined, and photographs show world-leading examples of each product.

Perfect for readers aged 9 and up.

Publisher: Hachette Children's Group
ISBN: 9780750299978
Number of pages: 32
Weight: 344 g
Dimensions: 270 x 216 x 8 mm
Edition: Illustrated edition


MEDIA REVIEWS
Excellent ... shows how the combination of imaginative ideas and practical research can transform a fantasy design into an actual dream product * Parents In Touch *
This is a brilliant book for gaining an understanding of design and technology processes through a step-by-step guide to the building of a giant roller coaster. Each problem as designer faces is taken in turn with Work it Out activities throughout to take the reader ino the heart of the design. This is just one of the series of books by Wayland and I would recommend them highly to Secondary schools wanting to augment the D&T section of their libraries or creat appealing D&T projects. * The School Librarian *

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