Visit our Christmas Gift Finder
Haptics Technologies: Bringing Touch to Multimedia - Springer Series on Touch and Haptic Systems (Hardback)
  • Haptics Technologies: Bringing Touch to Multimedia - Springer Series on Touch and Haptic Systems (Hardback)
zoom

Haptics Technologies: Bringing Touch to Multimedia - Springer Series on Touch and Haptic Systems (Hardback)

(author), (author), (author), (author)
£89.99
Hardback 220 Pages / Published: 10/09/2011
  • We can order this

Usually dispatched within 3 weeks

  • This item has been added to your basket

The term "haptics" refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community.

This book is different from any other book that has looked at haptics. The authors treat haptics as a new medium rather than just a domain within one of the above areas. They describe human haptic perception and interfaces and present fundamentals in haptic rendering and modeling in virtual environments. Diverse software architectures for standalone and networked haptic systems are explained, and the authors demonstrate the vast application spectrum of this emerging technology along with its accompanying trends. The primary objective is to provide a comprehensive overview and a practical understanding of haptic technologies. An appreciation of the close relationship between the wide range of disciplines that constitute a haptic system is a key principle towards being able to build successful collaborative haptic environments.

Structured as a reference to allow for fast accommodation of the issues concerned, this book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines. With its novel approach, it paves the way for exploring research trends and challenges in such fields as interpersonal communication, games, or military applications.

Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
ISBN: 9783642226571
Number of pages: 220
Weight: 520 g
Dimensions: 235 x 155 x 14 mm
Edition: 2011 ed.

You may also be interested in...

Introduction to 3D Game Programming with DirectX 12
Added to basket
Introducing ZBrush 3rd Edition
Added to basket
Make 3D Printing
Added to basket
Fabricated
Added to basket
£21.99
Paperback
The Art of Dead Space
Added to basket
Creating Games with Unity and Maya
Added to basket
Getting Started in ZBrush
Added to basket
Understanding Molecular Simulation
Added to basket
Theoretical Neuroscience
Added to basket
ZBrush Characters and Creatures
Added to basket
Dynamics of Organizations
Added to basket

Reviews

Please sign in to write a review

Your review has been submitted successfully.