Graphics Shaders: Theory and Practice (Hardback)
  • Graphics Shaders: Theory and Practice (Hardback)
zoom

Graphics Shaders: Theory and Practice (Hardback)

(author), (author)
£62.99
Hardback 420 Pages / Published: 22/04/2009
  • Not available

This product is currently unavailable.

  • This item has been added to your basket
Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

Publisher: Taylor & Francis Inc
ISBN: 9781568813349
Number of pages: 420
Weight: 1020 g
Dimensions: 191 x 235 mm

You may also be interested in...

Data Wrangling with Python
Added to basket
JavaScript: The Good Parts
Added to basket
Eloquent Javascript, 2nd Ed.
Added to basket
JavaScript in Easy Steps
Added to basket
Fluent Python
Added to basket
£39.99
Paperback
Python For Dummies
Added to basket
£22.99
Paperback
Python Cookbook: No. 3
Added to basket
The C++ Programming Language
Added to basket
C++ For Dummies
Added to basket
£21.99
Paperback
You Don't Know JS : Scope and Closures
Added to basket
SQL in 10 Minutes, Sams Teach Yourself
Added to basket
Design Patterns
Added to basket
£44.49
Hardback
Head First Java
Added to basket
£35.99
Paperback
Automate The Boring Stuff With Python
Added to basket

Reviews

Please sign in to write a review

Your review has been submitted successfully.