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Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study - Advances in Game-Based Learning (Hardback)
  • Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study - Advances in Game-Based Learning (Hardback)
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Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study - Advances in Game-Based Learning (Hardback)

£164.00
Hardback 360 Pages / Published: 30/07/2010
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As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.

Publisher: IGI Global
ISBN: 9781615207138
Number of pages: 360
Weight: 1119 g
Dimensions: 280 x 216 x 20 mm

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