Game Development Tool Essentials (Paperback)Paula Berinstein (author), Remi Arnaud (author), Alessandro Ardolino (author), Simon Franco (author), Adrien Herubel (author), John McCutchan (author), Nicusor Nedelcu (author), Benjamin Nitschke (author), Don Olmstead (author), Fabrice Robinet (author)
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This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you're a game developer, you need Game Development Tool Essentials.Covers readily available tools and tools developers can build themselves.Presents 96 code samples, 81 illustrations, and end-of-chapter references.Special chapter on moving tools to the cloud.
Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Number of pages: 220
Weight: 423 g
Dimensions: 254 x 178 x 12 mm
Edition: 1st ed.
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