Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition (Paperback)
  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition (Paperback)

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition (Paperback)

Paperback 535 Pages / Published: 11/04/2014
  • Publisher out of stock

Currently unavailable to order

This product is currently unavailable.

  • This item has been added to your basket

Create the Digital Games You Love to Play

Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.

Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game.

The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

Publisher: Apple Academic Press Inc.
ISBN: 9781482217162
Number of pages: 535
Weight: 960 g
Dimensions: 235 x 191 x 25 mm
Edition: 3rd New edition


"Game Design Workshop is a truly great book and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful, and inspiring to all kinds of game designers."
-Richard Lemarchand, Interactive Media & Games Division, School of Cinematic Arts, University of Southern California

"This is the perfect time for a new edition. The updates refresh elements of the book that are important as examples, but don't radically alter the thing about the book that is great: a playcentric approach to game design."
-Colleen Macklin, Associate Professor, Parsons The New School for Design

"Tracy Fullerton's Game Design Workshop covers pretty much everything a working or wannabe game designer needs to know. She covers game theory, concepting, prototyping, testing, and tuning, with stops along the way to discuss what it means to a professional game designer and how to land a job. When I started thinking about my game studies course at the University of Texas at Austin, this was one book I knew I had to use."
-Warren Spector, Creative Director, Junction Point Studios

You may also be interested in...

Information Dashboard Design
Added to basket
Designing the Internet of Things
Added to basket
The Art of Game Design
Added to basket
Build Your First Website In Simple Steps
Added to basket
Web Design in easy steps
Added to basket
Know Your Onions Web Design
Added to basket
A Project Guide to UX Design
Added to basket
Art of Watch Dogs
Added to basket
Art of Pixar: 25th Anniv
Added to basket
Logic Pro X For Dummies
Added to basket
Don't Make Me Think, Revisited
Added to basket
Gears of War: Judgment
Added to basket
InDesign CC
Added to basket
The Complete Raw Workflow Guide
Added to basket


Please sign in to write a review

Your review has been submitted successfully.