Master the Principles and Vocabulary of Game Design
Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do?
The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). We don't learn from history. It's too hard to improve.
The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need-whether we create games, study them, review them, or build businesses on them.
Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level.
Liberate yourself from stale cliches and genres
Tell great stories: go way beyond cutscenes and text dumps
Control the crucial relationships between game "verbs" and "objects"
Wield the full power of development, conflict, climax, and resolution
Shape scenes, pacing, and player choices
Deepen context via art, animation, music, and sound
Help players discover, understand, engage, and "talk back" to you
Effectively use resistance and difficulty: the "push and pull" of games
Design holistically: integrate visuals, audio, and controls
Communicate a design vision everyone can understand
Publisher: Pearson Education (US)
Number of pages: 240
Weight: 454 g
Dimensions: 224 x 180 x 12 mm
"A Game Design Vocabulary succeeds where many have failed-to provide a broad-strokes overview of videogame design. Utilizing analytic smarts, an encyclopedic knowledge of games, and subcultural attitude, Naomi Clark and Anna Anthropy get to the heart of how games work.
"Why is this book important? Videogames are the defining mass medium of our time, yet even those who make games lack a clear language for understanding their fundamental mechanics. A Game Design Vocabulary is essential reading for game creators, students, critics, scholars, and fans who crave insight into how game play becomes meaningful."
-Eric Zimmerman, Independent Game Designer and Arts Professor, NYU Game Center
"A Game Design Vocabulary marks an important step forward for our discipline. Anna Anthropy and Naomi Clark's extraordinarily lucid explanatio ns give us new ways to unpick the complexities of digital game design. Grounded in practical examples and bursting with original thinking, you need this book in your game design library."
-Richard Lemarchand, Associate Professor, USC, Lead Designer, Uncharted
"Anthropy and Clark have done it! Created an intuitive vocabulary and introduction to game design in a concise, clear, and fun-to-read package. The exercises alone are a great set of limbering-up tools for those new to making games and seasoned designers, both."
-Colleen Macklin, Game Designer and Professor, Parsons The New School for Design
"Two of my favorite game design minds sharing a powerful set of tools for designing meaningful games? I'm so excited for this book. A Game Design Vocabulary may very well be the best thing to happen to game design education in more than a decade. I can't wait to put this book in the hands of my students and dev friends alike."
-John Sharp, Associate Professor of Games and Learning, Parsons The New School for Design
"Some of the greatest challenges to the intelligent advancement of game-making can be found in the ways we conceptualize and discuss them. This simple yet profound new vocabulary is long-overdue and accessible enough to help new creators work within a meaningful framework for games."
-Leigh Alexander, Game Journalist and Critic