• Sign In / Register
  • Help
  • Basket0
The books you love, the emails you want
Time is running out, opt in before 25 May or you'll stop hearing from us
Yes Please
Foundation Game Design with ActionScript 3.0 (Paperback)
  • Foundation Game Design with ActionScript 3.0 (Paperback)
zoom

Foundation Game Design with ActionScript 3.0 (Paperback)

(author)
£35.50
Paperback 680 Pages / Published: 20/01/2012
  • We can order this

Usually despatched within 3 weeks

  • This item has been added to your basket

Check Marketplace availability

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.

We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies-to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.

Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you.

Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator

Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
ISBN: 9781430239932
Number of pages: 680
Weight: 1248 g
Dimensions: 254 x 178 x 34 mm
Edition: 2nd ed.

You may also be interested in...

Programming 2D Games
Added to basket
Game Coding Complete, Fourth Edition
Added to basket
Fundamentals of Game Design
Added to basket
Learning LEGO MINDSTORMS EV3
Added to basket
Critical Play
Added to basket
£17.99
Paperback
Unity 4.x Game AI Programming
Added to basket
Video Game Design
Added to basket
How to Cheat in Unity 5
Added to basket
Theory of Fun for Game Design
Added to basket
Game Design Workshop
Added to basket
SDL Trados Studio - A Practical Guide
Added to basket
Game Mechanics
Added to basket
£55.99
Paperback

Reviews

Please sign in to write a review

Your review has been submitted successfully.