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Emotion in Games: Theory and Praxis - Socio-Affective Computing 4 (Hardback)
  • Emotion in Games: Theory and Praxis - Socio-Affective Computing 4 (Hardback)
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Emotion in Games: Theory and Praxis - Socio-Affective Computing 4 (Hardback)

(editor), (editor)
£139.99
Hardback 338 Pages / Published: 18/11/2016
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The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

Publisher: Springer International Publishing AG
ISBN: 9783319413143
Number of pages: 338
Weight: 6565 g
Dimensions: 235 x 155 x 21 mm
Edition: 1st ed. 2016

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