• Sign In / Register
  • Help
  • Basket0
Crowd Simulation (Hardback)
  • Crowd Simulation (Hardback)

Crowd Simulation (Hardback)

(author), (author)
Hardback 296 Pages / Published: 04/10/2012
  • Not available

This product is currently unavailable.

  • This item has been added to your basket

Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area.

The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations - which is an additional challenge, particularly when crowds are very large.

Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of:

* Population modeling

* Virtual human animation

* Behavioral models for crowds

* The connection between virtual and real crowds

* Path planning and navigation

* Visual attention models

* Geometric and populated semantic environments

* Crowd rendering

The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention - individuals appearing conscious of their environment and of others - is introduced, and a free-of-collision method for crowds is also discussed.

Publisher: Springer London Ltd
ISBN: 9781447144496
Number of pages: 296
Weight: 641 g
Dimensions: 235 x 155 x 20 mm
Edition: 2nd ed. 2013


From the reviews of the second edition:

"A wide variety of applications require effective techniques and solutions for developing crowd simulations. This second edition surveys techniques, discusses issues and applications, and concludes with case studies. ... Algorithms and illustrations accompany the text throughout. ... Students who might be considering a future in simulation and virtual narratives will find this book informative and inspiring." (Alyx Macfadyen, Computing Reviews, September, 2013)

You may also be interested in...

Introducing Artificial Intelligence
Added to basket
Assembly Language Step-by-Step
Added to basket
Don't Make Me Think, Revisited
Added to basket
The Elements of Statistical Learning
Added to basket
Operational support and analysis
Added to basket
Schaum's Outline of Fluid Dynamics
Added to basket
UX Strategy
Added to basket
AQA A level Computer Science
Added to basket
Quantum Computing
Added to basket
Interaction Design
Added to basket
Artificial Intelligence: The Basics
Added to basket
How We Became Posthuman
Added to basket


Please sign in to write a review

Your review has been submitted successfully.