Codename Revolution: The Nintendo Wii Platform - Platform Studies (Hardback)
  • Codename Revolution: The Nintendo Wii Platform - Platform Studies (Hardback)
zoom

Codename Revolution: The Nintendo Wii Platform - Platform Studies (Hardback)

(author), (author)
£22.00
Hardback 216 Pages / Published: 24/02/2012
  • We can order this

Usually despatched within 1 week

  • This item has been added to your basket
Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wiimote") play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming-which eventually led to the release of Sony's Move and Microsoft's Kinect-to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.

Publisher: MIT Press Ltd
ISBN: 9780262016803
Number of pages: 216
Weight: 431 g
Dimensions: 229 x 152 x 17 mm


MEDIA REVIEWS
...make[s] indispensable contributions to game studies...by exploring the theoretical, economic, and political implications of expanding the idea of a 'platform' to include physical paratexts, communication networks, and cultural environments. -J.A. Saklofske, Acadia University

You may also be interested in...

Recipe for Life
Added to basket
£7.99   £6.49
Paperback
The Shoe Book
Added to basket
£38.00
Hardback
Hell's Angels
Added to basket
The Screwball Asses: Volume 3
Added to basket
A Japanese Mirror
Added to basket
£12.99
Paperback
Oxford Dictionary of English Idioms
Added to basket
Ghosts of My Life
Added to basket
£12.99
Paperback
Danse Macabre
Added to basket
£9.99
Paperback
The Tipping Point
Added to basket
£9.99   £7.99
Paperback
The Vagenda
Added to basket
£9.99
Paperback
My Future Listography
Added to basket
£11.99
Paperback
Vader's Little Princess
Added to basket
Life's Too Short
Added to basket
£1.99
Paperback
Retromania
Added to basket
£12.99
Paperback
my cool motorcycle
Added to basket
£14.99
Hardback

Reviews

Please sign in to write a review

Your review has been submitted successfully.