Big Data: Information in the Digital World with Science Activities for Kids - Build it Yourself (Hardback)
  • Big Data: Information in the Digital World with Science Activities for Kids - Build it Yourself (Hardback)
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Big Data: Information in the Digital World with Science Activities for Kids - Build it Yourself (Hardback)

(author), (illustrator)
£16.99
Hardback 122 Pages / Published: 23/08/2018
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What is big data and what does it have to do with you?


Have you watched videos online today? Did you post photographs on social media? Did you upload your English essay to Google docs?


All of these questions are questions about data. Data is information. It can be stored in books, magazines, on graph paper, in computers, and with many other methods. Most of the data that exists today is stored in computers, and the amount of data humans produce is doubling every year and half. That's why it's called big data!


In Big Data: Information in the Digital World with Science Activities for Kids, one of four titles in the Technology for Today set, kids ages 10 to 15 explore the definition of data and learn about the relationship between data, computers, and people. They learn about the history of data, the transition from paper to computers, and the role that search engines such as Google play in handling data. Data management, data analytics, and the history of computers are all topics covered in this book on big numbers for kids.


Data is something computer scientists think about a lot. A computer's capacity to function and perform is directly related to how much data it can store. A computer that can't store much data won't be very popular. As more and more of our daily lives become connected to computers--schoolwork, watching movies on a laptop, paying for snacks with a debit card--computers are required to handle more and more data. New improvements in data storage mean that there are fewer limits on the amount of data businesses can store, but what does that mean for users? How does data management make our lives easier? Do we need all of this information or are we storing data we'll never use again simply because we can?


Throughout Big Data, 25 STEAM investigations and experiments provide hands-on, problem-solving opportunities for students that incorporate various challenges and tools. Using readily available household items and recycled materials, each activity will take the reader through an inquiry-based, open-ended investigation that leaves plenty of room to explore individual creativity. With essential questions, fun facts, and links to online primary sources and videos, kids will mine the topic of big data and become better, more informed digital citizens of the world!


In the Technology for Today set, readers ages 10 to 15 explore the digital and tech landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids.


Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad's unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.


Publisher: Nomad Press
ISBN: 9781619306790
Number of pages: 122
Weight: 522 g
Dimensions: 254 x 216 x 13 mm


MEDIA REVIEWS

Praise for other books in the series

Innovators

National Science Teachers Association Recommends
Innovators is a magnificent compilation of vignettes about creative and critical thinkers who have contributed to solving problems and improving existing products or processes. . . Innovators is a wonderful book. It is engaging, readable, and full of relevant information about important inventions and innovations and the context behind them. Readers will appreciate focus on equity of gender and race among the innovators throughout the book. This book does not contain glossy color photographs, but has cartoon style illustrations throughout. Innovators would be useful for teaching science or STEM classes, for background reading in classes, or can be read and used at home just because it is such an engaging book. As a fifth grade science teacher, I highly recommend getting a copy for any third to sixth grade classroom. Read the complete review online.

Learning Magazine
"What do Google and chocolate chip cookies have in common? Both were created by innovators! Learn about the people and products that have changed the world; then get your students innovating with 25 STEAM projects."

3-D Engineering

Science Books and Films
++: Highly Recommended
." . . This book is a wonderful resource for teachers and parents to use in the classroom and at home. It gets back to the basics with exciting activities that are hands-on that support the STEM program. When kids use their hands and work together to create a prototype, the outcomes are much higher when they are actively engaged in this type of learning. It gives students confidence in math while building problem-solving and critical-thinking skills. This is a book that teachers, parents, boys, and girls will enjoy as they learn about the many facets of the engineering world."

School Library Connection, April 2016
"Author Vicky V. May has produced a procedural book for the 21st century. Information covers electricity, chemistry, earth science, physics, and energy. . . The text, with fast facts, sidebars, and text boxes, is kid-friendly and the topics fit the science curriculum. Its guided inquiry approach makes this a useful tool for students seeking science fair ideas, teachers selecting creative outcomes to lessons, and learners who thrive on hands-on projects. Cartoon-like illustrations supplement the "how-to" aspect of the book nicely. Glossary. Index. Recommended"

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