This book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; electronic market games; EVE's entropy; and capturing player enjoyment in computer games.
Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Number of pages: 201
Weight: 332 g
Dimensions: 235 x 155 x 11 mm
Edition: Softcover reprint of hardcover 1st ed. 2007
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