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This book isn't meant to reveal any secrets of game design, but to be a reference for those working on designs and a chance for new designers to learn some of what it took a while for some of us to learn. It takes a look at 20 different game design fundamentals that shape the design process and have made their way into some of the most successful or influential games. By taking these ideas and applying them to real world examples, this text gives designers - old, new, and yet to come - a summary of the most important things that go into making a good game. In a field lacking well developed and tested academic studies, this will be a good jumping off point for understanding some of what goes into the design process.
A K Peters
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