1636: The Kremlin Games
by Eric Flint
|Format:||Other book format 400 pages|
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1636: Grantville has bounced back and established its new mission and identity, but it seems some have been left behind - people like Bernie Zeppi, courageous in the battle, but unable to figure out what to do with himself in a world that's utterly changed. Then Russian emissary Vladimir Gorchacov arrives in Grantville and hires Bernie to journey to Moscow and bring the future to a Russia mired in slavish serfdom and byzantine imperial plots. Bernie jumps at the chance. He figures it to be an easy gig, complete with high pay and hot-and-cold running women. But one thing Bernie hasn't counted on is the chance to find his purpose in Mother Russia, from fighting the needless death of children from typhoid to building the first dirigible in Russian history. War with Poland is afoot and Russia itself is about to get a revolution from within - three centuries early. Bernie Zeppi, former Grantville auto mechanic, is going to have the chance to prove he's not the loser he believed himself to be. For now Bernie's task is to save the woman he loves and the country he has come to call his own from collapse into a new Dark Age.
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