Browse results

Showing 31-40 of 397 titles

31 Computer Games and the Social Imaginary - Digital Media and Society (Hardback)

by Graeme Kirkpatrick

Format: Hardback 248 pages
Published: 06/09/2013

Not in stock

Usually despatched in 3-5 days


32 Modeling a Character in 3DS Max - Wordware Game Developer's Library (Paperback)

by Paul Steed

Format: Paperback 450 pages
Published: 01/09/2001

Not available on Waterstones.com


33 Game Design: From Blue Sky to Green Light (Paperback)

by Deborah Todd

Format: Paperback 304 pages
Published: 23/02/2007

Not in stock

Usually despatched in 1-2 weeks


34 Strategy Game Programming with DirectX 2002 (Paperback)

by Todd Barron

Format: Paperback 700 pages
Published: 01/06/2003

Not available on Waterstones.com


35 Silent Hill: The Terror Engine (Hardback)

by Bernard Perron

Format: Hardback 192 pages
Published: 15/01/2012

Not in stock

Usually despatched in 2-3 weeks


36 Object-Oriented Game Development (Paperback)

by Julian Gold

Format: Paperback 440 pages
Published: 01/04/2004

Not in stock

Usually despatched in 2-3 weeks


37 Game Programming with Python, Lua, and Ruby

by Tom Gutschmidt

Format: Mixed media product 500 pages
Published: 01/12/2003

Not available on Waterstones.com


38 Creating Games: Mechanics, Content, and Technology (Hardback)

by Odest Chadwicke Jenkins, Morgan S. McGuire

Format: Hardback 500 pages
Published: 01/06/2008

Not in stock

Usually despatched in 1-2 weeks


39 Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games (Paperback)

by J. Patrick Williams, Sean Q. Hendricks, W. Keith Winkler

Format: Paperback 224 pages
Published: 15/05/2006

Not in stock

Usually despatched in 2-3 weeks