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Showing 21-30 of 383 titles

21 Designing Virtual Worlds (Paperback)

by Richard Bartle

Format: Paperback 768 pages
Published: 15/07/2003

Not available on Waterstones.com


22 Proceedings of CGAMES'2007 USA: 10th International on Computer Games - AI, Animation, Mobile, Educational and Serious Games (CD-ROM)

by Q. Mehdi

Format: CD-ROM 143 pages
Published: 25/07/2007

Not in stock

Usually despatched in 2-3 weeks


23 Engaging Learning: Designing e-Learning Simulation Games (Hardback)

by Clark N. Quinn

Format: Hardback 240 pages
Published: 10/06/2005

Not in stock

Usually despatched in 3-5 days


24 Digital + Analogue: The Art and Science of Rockstar Games (Hardback)

by Rockstar Games

Format: Hardback 544 pages
Published: 25/07/2011

Publication abandoned, other editions may be available

 


25 Beginning Direct 3D Game Programming

by Engel Wolfgang

Format: Mixed media product 396 pages
Published: 12/06/2003

Not available on Waterstones.com


26 Mac Arcade: Don Rittner's Top Fifty Shareware Game Picks (Hardback)

by Don Rittner

Format: Hardback 213 pages
Published: 01/01/1993

Not in stock

Usually despatched in 2-3 weeks


27 Algorithms and Networking for Computer Games (Hardback)

by Jouni Smed, Harri Hakonen

Format: Hardback 286 pages
Published: 21/04/2006

Not in stock

Usually despatched in 3-5 days


28 Classic Home Video Games, 1972-1984: A Complete Reference Guide (Hardback)

by Brett Weiss

Format: Hardback 306 pages
Published: 15/11/2007

Not in stock

Usually despatched in 2-3 weeks


29 Unreal Tournament Game Programming for Teens

by John Flynt, Brandon Booth

Format: Mixed media product 304 pages
Published: 06/01/2007

Not in stock

Usually despatched in 3-5 days

RRP £30.59

£28.55

You save: £2.04


30 Beginning Math Concepts for Game Developers

by Boris Meltreger, J. Adam Norris, John Flynt

Format: Mixed media product 336 pages
Published: 09/11/2006

Not in stock

Usually despatched in 3-5 days

RRP £32.63

£31.61

You save: £1.02